Modeling – Maya
Shader Dev – Maya Vray
- Super simple – Just falloff curves for red green and blue. Trying to match some photo reference of an iridescent beetle – source from here
- A test render using “Thin Film Interference”. An explanation for the code used can be found HERE (gamedev.net) and the OSL shader code can be found HERE (chaosgroup.com). This is a work in progress but I like the general direction its going. More hair and some modeling tweeks are obviously needed. Photos of the actual bees can be found HERE. They’re quite pretty.